SL logo集    -[第二人生 | second life]

我是4月21日注册second life的。事实上,我注册好了以后,才发现我pc的配置根本无法玩SL。所以一直搁浅到一周以后的4月27日,才正式进入second life使用者的行列。

其实早在3年前,我的导师petra就介绍我们用second life交流使用unreal ed的感受。由于当年我对unreal ed这个3D游戏制作软件的感受是"big hassel“,而那一门课我也仅仅得到了合格的分数,所以自然对所有的网络虚拟世界都产生了偏见。

所以,虽然我3年前就已经知道了second life这类虚拟社区,但未曾真正玩过。自己平时也没有打游戏的习惯。不仅如此,我以前觉得,所有去虚拟世界的人都极度幼稚。虚拟世界也不会有真正的帅哥和美女存在。

但是现在,竟发现,自己原来的那种理解是偏见。

认识我的人,都知道我不喜欢说自己学“设计”。以前人家问我学什么,我总是会回答,我学“互动媒体”。可我的学历证书上,明明写着我是悉尼大学建筑系电脑设计专业啊。为什么?因为很多人对设计也有偏见,他们认为设计就是“会用photoshop和flash”。我觉得和他们解释很头疼,所以干脆说一个大多数人不明白的”互动媒体“(当然,我学的东西确实和”互动媒体“有关系)。事实上,我从未学过一天的photoshop, dreamweaver和flash;我也丛未用我蹩脚的设计水平赚过一分钱。我所有的平面设计软件都是自学的。一切源于”自娱自乐“的原则。虽然我对平面设计的兴趣不大,但偶尔也会琢磨一下。有时候用电脑做图,和绘画类似,都是meditation(沉思,冥想)。

最近为SL申请了一个flickr相册。在那些来自虚拟世界的照片上贴”chara oh“ 的标签。众所周知,我平日拍照是从不加以修饰的。为什么这次搞的这么”做作“呢?我想是因为,SL的照片,往往缺乏”自我身份“的认同。SL里所有的奇观和景物,只不过是建立在冰冷服务器上的虚拟玩具。

拍漂亮的风景照很容易。但那些照片往往给我“重复”、“匿名“、“失真”的感觉。

“未免无聊了点吧?“

如果仅仅是为了拍照而拍照.....那可不是我的目的。

我在用照片说事情呢。

所以必须要用这种粗暴的方式给SL的照片纹上刺青。

陆陆续续,这三周以来制作的蹩脚刺青(我真的不会用photoshop..... 全凭借我那颗细腻小心灵):


 

 

这是我电脑里SL的文件夹,这个文件夹已经有4.71G。我很认真的在考虑是否需要为SL文件买一个专用firewire硬盘。


(点这里看大图/click here for full size picture)

posted by jeuce  2007-05-25 19:15 |  permalink  |  edit | comments?(10) | trackback(0)


smoking jacket    -[设计 | design]

这是一件根据吸烟者吸入烟量多少而改变“肺部状态”的夹克。当吸烟者吸入香烟时,夹克上的“仿真肺”的颜色也会逐步变黑。很形象的重申并且加重了“吸烟有害身体健康”的简单道理。

 

更多讯息请访问fiona carswell的网站

posted by jeuce  2007-05-25 12:49 |  permalink  |  edit | comments?(1) | trackback(0)


回到真实    -[第二人生 | second life]

今晚second life服务器维修,我终于和second life里认识两位日本朋友skype了一回。所以说,虚拟世界的交友,其实还是无法纯粹的虚拟化存在。当两个avatars的交流容量升华到一个层面,你就会想见到对方avatar的真实人生情况。而你们的感情也会因为你见到了webcam里的那个“真身”,而更进一层。

所有类型的网络交友,最终还是免不了最俗套的webcam,粗劣的web流麦克风,以及msn, skype这类全球化跨地域性的即时通讯软件的辅助...

即使SL提供了比传统chat room, bbs, instant messenger多得多的臆想空间:你可以在SL里不分性别和年龄的生存,与各式各样的人发生复杂的性关系,即使你在SL里露出了你心里最阴暗的一面(最常见的SL心理疾病包括暴阴癖,异装癖,儿童妓女,强奸欲,施虐狂,多P群交欲,俄狄浦斯情结,洛丽塔情结),你也可以随时脱身(换个ID,一切都可以从头来过)。只要second life公司不倒闭,你的avatar甚至可以保持永恒的年轻。

从这个角度看来,也许虚拟世界可以满足你的一些想像,它赋予你做在现实世界里不敢,不能,不愿做的事情的机会。但到了最后,你还是做在一个2D的电脑屏幕前面,看着你那张优秀显卡和巨幅LCD显示器带来的逼真3维立体景观。

这时候的你感觉空虚么?一定会的。因为你脱离肉身的存在是不可能的吧。即使在虚拟世界里,你比paris hilton还楚楚动人,你比恐怖分子还爱杀人,你比三池崇史电影里的主人公更加(性)变态,比《matrix》和《攻殻機動隊》里的cyberpunk更人工智能。你,还是在某些点上要回到现实中来;你,还要为吃饭,烟瘾,失眠,体重,长痘,缺钱,解决性欲等诸如此类的无聊现实问题烦扰。

所以,SL的核心还是交友,它赋予现代交友全新的含义。实际上,SL里所有的商业机会,艺术契机,休闲场所,星球大战,废墟中心的背后支柱,全部都是最复杂也是最简单的我们本身 - 那是我们对人际关系的向往 - 那是我们对情感,以及对寻求志同道合的人的渴望。

今天的我在skype上:

posted by jeuce  2007-05-24 00:17 |  permalink  |  edit | comments?(3) | trackback(0)


gill x aqo    -[时尚 | fashion]

今天收到了好朋友aqo和她老公gill寄来的样衣,非常非常漂亮。发几张上来。只是一小部分。照片地点是我的卧室。

 

posted by jeuce  2007-05-23 15:13 |  permalink  |  edit | comments?(2) | trackback(0)


第二人生 词条 Research on Second Life [english version updated on May.24 ]    -[第二人生 | second life]

Research on Second Life:
"Second Life: Uncertain Reality, Uncertain Virtuality".
Research by China Tracy, Zafke Ziemia, Rivers. Translated by Lawrence Li.
This article is published by URBAN CHINA MAGAZINE

*文字提供:曹斐,张安定,方正 《城市中国》2007 5月号别册 “第二人生:不确定的现实与不确定的虚拟” [中文]


++经济
SL是一个奉行古典自由市场经济的政府。目前美国税务局正在密切关注虚拟经济,征税并不是完全的空想。Linden Lab试图通过调控土地供给来维护虚拟经济体的健康。虚拟经济体在不断壮大,通过汇率和现实经济联系紧密使得越来越多人被卷入。

++广告
SL里面的化身相连的是真实消费者,人们不再面对网页上文字和图形广告,而是直接置身虚拟实景中。随处可见比道路、建筑更宽广的广告,各种悬浮的醒目的电子LED,摩天广告塔。SL目前已成为各机构的文化活动还有最新型产品发布会的宣传平台。

++企业
跨国集团资本渗透SL,SL以自由资本市场的形式蓬勃了虚拟商业平台,各大企业纷纷进驻SL抢占未来资源。小企业更散布各地,超市,服装店、建材城、家具店等百花争鸣,最大限度吸引玩家的虚拟消费。

++房地产
Linden Lab作为虚拟土地的最终拥有者,他们只卖地和每月征土地管理费。目前大型房地产公司加入SL的“二手圈地运动”,但多数为模式化、整齐单一的楼盘社区,网格相连的同形岛屿,毫无美感和差异性的建筑形态,其开发模式与现实世界高度一致。

++地图
SL 的海面、地面、山川不过是冰冷的服务器支撑起的一片平坦的数字大陆上拉伸出的各种高度。无数的象素网格SIM并接成为这个世界,各个地块含有名称,它的用 地面积随供求关系走。相邻的地形之间没有任何逻辑但被有机地组成一个界限分明的超级平面世界,它颠覆了众多单个机构自主制作虚拟环境的规则不统一。


++自然
SL的太阳、月亮是一个可由用户操控的光渲染程式。大自然的各种生态系统、声音系统,天文气象,四季景观,地形与物种被细致刻划入虚拟世界。3D图像的复制和创新,使得基于文字和图像的虚拟世界被高度可视化、拟真化,人们与此赢取了更为丰富细致的真实体验。

++化身(avatar)
人 们以化身形式存在与交往,以所希望的任一种面目出现作为在虚拟世界的完整延伸。人们选择不同肤色、年龄、形象都折射了个人内心欲望与自我期许,对种族、身 份的认同。现实世界里关于完美、性感、年轻、富有依然是SL的主流审美价值。3D化身与空间的存在,恢复了“在场”这一人类交往中最重要的感受。

政治
SL作为新的高度可视化 的政治、经济和社会空间已经形成,它给政治实验等人类梦想与实践提供了机会。目前大量SL用户热衷民主讨论的组织形式,理性而富有激情。无论是地下恐怖组 织、苏维埃集团、共产主义联盟、法西斯阵营等政治团体都相当活跃。居民们更定期聚集一起反全球化,反欧盟,反资本主义,反核战,反现实政府政策,甚至反虚 拟世界。

++暴力
枪支和武器都可在SL里自由买卖,SL通过划分非军事区和军事区来获取SL世界的和平稳定。测试枪支的沙地 和用来械斗的贫民窟都是精通软件程序的高级玩家的聚集地。暴力行为能暂时破坏居民账号或导致部分功能丢失。居民们的暴力抗议也涉及财产丢失,土地规划缺乏 监管等传统公共治理问题。“SL解放军”是一支最为奇特的部队,他们用军事暴力争取自由。

++文明
SL的美国个人主义文化经 历了视听文化“历史性的复仇”,将赋予虚拟世界中主体存在的最大魔力:完整的真实性和无尽的变化可能性。由于SL里的人来自现实中不同国家与民族,因此人 们通过确立营造物的风格来获得文化与民族上的认同感。如故宫、金字塔、玛雅文化等都无一幸免地被复制入虚拟世界中。

++性
有18.6% 的男用户在游戏注册时选了“女性”,为的是一个更容易赚钱的职业:SL性服务者。SL性交是通过附加性器官、使用模拟动态、文字信息互往等来完成。尽管无 法与真实性爱对比,但目前每天依然有无数SL用户热衷享受这种廉价的、安全的、无国界数字性与爱,与此带动了SL性产业的蓬勃发展。

++伦理
SL 制造了许多伦理关系上的新的混乱。居民们在SL里相识,恋爱,同居、结婚,甚至领养,他们默认接受这种新的伦理关系,即不需要验证现实身份、年龄、性别, 不产生现实接触,建立在视觉与文字上的婚恋关系。还有各种一夫多妻,虐性恋、虚拟乱伦、恋童等复杂的伦理关系。目前虚拟家庭破坏现实家庭的事件不断发生。

++国家
各国政府机构、使馆、法院相继在SL里驻扎。甚至美国白宫、政务大楼、2008年总统候选人讲坛都使用了虚拟平台。各国国旗四处飘扬,一个宣称无国界的虚拟世界还是时刻被不断入侵的“界线”提醒着。

++教育
众 多教育工作者和各著名教育机构纷纷进驻SL,目前有如哈佛、国际学院MIT、Princeton等。40个小岛组成的大学城内有教室、图书馆、讲坛、研究 院,书本是电子文档,课程是已设置好的互动电脑程式,更多课程以教师登陆SL对学生的化身进行远程教育。教育在SL更平民化、更开放、逐渐变为公共资源。 也有利用虚拟世界进行内部以及外部的商业合作与教育(SOA Hub以及the GreaterIBM Connection)。

++城市
SL有很多城市形态,包括现实城市(复制现实),上层城市(商业新城),未来城市(科幻城市),下层城市(贫民窟),看不见的城市(无法归类的)。这些城市的建造者们把对城市的乌托邦理论放在SL里面进行试验,并形成有现场感的城市系统、乌托邦大都会。

++娱乐
SL的本体也是娱乐,许多SL用户的存在只为了追求最大限度的娱乐,或热衷在虚拟世界以各种方式与人交往。大众娱乐:电影院、歌舞厅、赌场;奇幻之旅:热气球、骑大象、坐飞碟;各项运动:拳击、高尔夫,瑜珈,滑雪;另类的包括跳楼、墓地派对,杀人等。

++建筑
SL 是建筑师的试验田,不用担心地心引力、造价和环保问题,房屋可任意建造于空中、海底、地底。 SL的建筑师热衷复活消逝的建筑, 罗马斗兽场、双子大厦、柏林墙又站起来了。除了异化现实,SL居民更酷爱休闲建筑,在海边、树上建房,亦反映了人类追求与大自然一统的一面。

++死亡
死 亡在虚拟世界是一个不朽的概念,你可以在枪林弹雨下血尽而亡,也可飞上艾菲尔铁塔纵身一跃,或去免费的“自杀亭”,或端着酒杯躺在NBC大楼的车祸现场, 你更可买个棺材当睡铺,如果不是SL服务器崩溃,LL公司倒闭,你对别的游戏感兴趣,你的化身和帐号,可能比真实的你还要活得长。

++媒体
现 实世界的巨媒NBC和REUTUS进驻SL;也有SL自己衍生的“地方”报纸SL-NEWS;还有模拟现实报纸,模仿star的avatar Star;模仿Lifetyle的Second LifeStyle。居民可通过SL的免费报摊亭直接下载PDF文件到真实的电脑桌面上阅读。

++交通
因为虚拟空间的低重状态,你可以采取走、跑、跳、飞,远程则通过空间转移(teleport)。摩托、汽车、飞机、游艇、热气球等在这里不是必要的交通工具而是一种游戏体验。SL的瘫痪和堵塞都发生在服务器和网速上。

++宗教
教堂,神圣的佛教地成为一些居民探险或游戏之地,甚至成为色情场所,宗教符号、仪式成为娱乐至上的附属或内容。也反映了现代人对传统宗教信仰的遗弃。

++公共机构
众多传统的公共空间、机构正深入虚拟世界中,如美术馆,博物馆,科技馆,天文馆,水族馆,图书馆相继建成,还包括联合国、自然保护、艾滋病等国际组织,它们的出现逐步丰富、完整了SL的社会功能。

++职业
SL 已出现90多种成熟职业,如记者、秘书、DJ、清洁工、花农、舞者、性工作者、赌圣、推销员、服务行业等;无酬的如SL义工、警察,牧师;还有各种挣小钱 的工种,如商家为聚人气所设置的“有偿跳舞”与“坐沙发”。 SL中国玩家开始提供中文教程,汉化版本,新手指南等。在SL中如何挣钱显然是讨论的重点之一。

++公共场所
哈贝马斯曾说,现代 媒体的发展摧毁了传统的公共领域,那些人们理性讨论公共话题的真实空间已消失殆尽。同时,正如随城市化摧毁了乡村社区,眼下人们因互联网丧失了现实中的社 会粘性。SL的出现使得公共场所和城市景观等概念都被重新展现,它适度回归了传统真实交往的空间和场所。

++交友
“交友(add friends)”是SL编织其虚拟社会网络的关键。沙龙、咖啡馆等传统公共领域因为“会友”而变得繁荣,朋友、亲人、团体都重新回到了可见的虚拟空间。 SL化身所包含的各种行为模式与语音使得现实社交礼仪得以延续。而背后庞大的虚拟经济也需要依托“交友效应”得以繁荣。

++个人
当你有一半以上的时间在虚拟世界里交易、娱乐和社交,那么虚拟和真实就已无法区分。观察家预测未来人类将驾驭真实与虚拟双重身份并努力使其不至于人格分裂。而人类未来的社会关系链将逐步转移入虚拟社会中。

++休闲
“休闲”概念在SL内充分被体现,完美神奇的自然景观,旅游圣地般的度假场所造就了无数
的波德莱尔笔下的“城市漫游者” 。 虚拟实景在某种程度上拉近了现代人类与自然的关系,
亦提供给人们脱离现实生产关系的机会与幻想。

++社团
机构和团体的集体进入,包括在SL内部居民的自制联盟、组织、社团等,其各自的规章制度都有效地制衡了虚拟世界的居民。每个大型的社区都可以是一个国家,但根本的原则是用户建立的政府永远不能掌控服务器。

[english translation]

Advertisement
Behind every avatar in Second Life there's a real world consumer, people are no longer facing the text- or image-based advertisement on a web page, they are immersed in a virtual landscape. Ads bigger than the roads and the buildings, eye-catching LEDs and skyscraper towers with advertisement boards can be seen everywhere. The ubiquity of ads has rendered Second Life into a promotional platform for cultural activities and press conferences of the latest gadgets.


Economics
Economics in Second Life follows the classical free market policy. The American Internal Revenue Service is now keeping close eyes on virtual economics, and it's not far-fetching fantasy that residents in Second Life will be taxed in the near future. Linden Lab is trying to maintain an economically-healthy virtual world by means of centralized land supply. With the expansion of the virtual economics, more first-life residents are getting involved through the exchange of Linden Dollar and real world money.


Enterprise
The multi-national capital's entering has made Second Life a prosperous business platform following the rules of the free market. Bigger companies are moving in for a slot in the future, and the small ones are all over the place. A myriad of supermarkets, boutiques, building material shops and furniture stores have managed to stimulate residents' spending to the maximum level.

Real estate
As the ultimate owner of the virtual land, Linden Lab sells them and charges monthly management fee. Large-scale real estate companies are joining in the 'second-hand land-enclosure movement' of Second Life, but most of them ended up developing unified residential communities and grid-like island cluster. The lack of aesthetic appeal and diversity faithfully reflects the situation in the first life.


Map
The sea, land and mountains in Second Life are simply altitude created on the flat digital land made by dehumanized computer servers. Countless pixel- and grid-based SIMs together give birth to this world, each zone has its own name, and its usable size fluctuates according to the relation between need and supply. The neighbouring typography are organised not following any logic but nevertheless manage to make itself a super flat world with strict borders. The irregularities of rules followed by individual units when creating their own virtual environment are undermined.


Nature
The sun and moon in Second Life are light rendering programs which can be adjusted by the users. The ecological, sonic, astronomical and meteorological system, as well as the landscape in the four seasons are reproduced in great details. The cloning and morphing of 3D images have given the text- and pic-based virtual world a highly visualized outlook, in which a more subtle experience can be achieved.

Avatar
People exist and communicate with each other as avatars - chosen proxies and complete extension of themselves in the virtual world. The choices made by people on complexion, age and image reflect their inner desire, self-aspiration, identified race and identity. The universally-recognized favourable values, such as perfection, sexiness, youth and wealth, still apply in Second Life. The existence of 3D avatar and space restores the sense of 'being there' - arguably the most important feeling in human communication.

Politics
Second Life has enabled a new kind of visualized political, economical and social space, which provide arena for human dreams and practices such as political experiment. Many Second Life residents are engaging in democratic, rational and passionate discussions and have formed a wide range of active groups: underground terrorists, soviet and communist alliance, fascist camp, etc. Gatherings of various agenda - anti-globalisation, anti-EU, anti-capitalism, anti-nuclear war, anti-current government policy, even anti-virtual world - are held on a regular basis.

Violence
Guns and weapons can be traded without restriction in Second Life, whose peace is maintained by planning military and non-military zone. The sands for weapon-testing and the ghettos for armed combat became the hangouts of hackers and geeks. Violence can disqualify resident's account or cause it to malfunction, on the other hand, the violent protest of the residents can lead to property loss and other traditional public management problem such as anarchist land planning. The 'Second Life Liberation Army' is one of the most unusual armed forces, they are trying to obtain freedom by means of military violence.

Civilization
After the 'historical revenge' of audio/visual culture, the American individualism has endowed the subject in the virtual world with maximum magical power: intact realness and endless flexibility. Coming from different countries and nationalities, residents in Second Life retain their cultural and national identification by creating objects of their particular style. The Forbidden City, the Pyramids and the Maya Civilization all end up cloned in this virtual world.

Sex
According to statistic, 18.6% of male users register as female in Second Life, they do this for a better career option: sexual worker.

Sexual intercourse in Second Life is accomplished through optional sexual organ, simulation and text messages. Although the experience feels compromised compared to real sex, countless residents are enjoying this affordable, safe and no-frontier digital sex, and love, thus boosting the virtual sex industry.

Ethics
Second Life has produced a lot of new confusion in terms of ethics. People meet in it and go out, live together, even get married, they accept this new ethics by default. It is a new kind of visual- and text-based romance/marriage which requires no identification, no age or sex limit, no real contact. Polygamy, sadomasochism, virtual incest and pedophilia go virtual in this brave new world, where virtual relationship has been jeopardizing real world families once in a while.

Country
Governmental bodies, embassies and courthouses are built in Second Life, there is even a virtual White House and a podium for the 2008 candidates of American president. With national flags waving everywhere, the self-proclaimed world-without-border is inevitably infiltrated with 'boundaries'.

Education
Educators and renowned educational organizations work for a slot in Second Life, Harvard, MIT and Princeton have already secured their virtual land. A University zone consists of 40 islands is filled with classrooms, libraries, podiums and research centres. Electronic version of textbooks and interactive curricular make possible long-distance education between teacher and student avatars. Education has become more democratic and open and is gradually evolving into public resource. There is also collaboration between Second Life educators and real world commercial bodies. (SOA Hub and the Greater IBM Connection.)

City
There are many new forms of city in Second Life: City of Reality (clone of real city), Upper City (commercial new town), Futuristic City (sci-fi city), Lower City (ghetto), Invisible City (cities defying categorization). Utopian urban theories are put into test in Second Life, creating living urban system and utopian metropolis.

Entertainment
Second Life is essentially entertainment. A large percentage of residents are only in it for maximum enjoyment or novel types of human communication in the virtual world. Popular entertainment includes cinema, disco and casino. Hot air balloon, elephant and UFO are among the most welcomed vehicles. Boxing, golf, yoga and skiing are on the top of residents' sports list. For more edgy activities, there are building jumping, graveyard party and killing.

Architecture
With no gravity, environmental issues and limitless budget, Second Life has become the architect's playground. Houses can be built in the air, under the sea or underground. The architects in Second Life are keen on revitalizing disappearing buildings, the Colosseum, the Twin Tower and the Berlin Wall reincarnate in the digital land. In addition to the alienated reality, however, the residents also love to build leisure houses by the sea and on the tree, which reiterates human kinds' affection of nature.

Death
Death is an immortal concept in the virtual world. One can kill himself in the battle or jump from the Eiffel Tower. There is even free 'suicide booth'. Other close encounters with death include lying on the ground of the car crash scene near the NBC building with wine glass in hand or purchasing coffin to sleep in. As long as the servers of Second Life are sound and healthy, Linden Lab is still looking good financially and you are not bored with the metaverse, you avatar and account would probably live longer than yourself.

Media
Real world moguls such as NBC and Reuters have entered Second Life, who also has its own home-brewed local newspaper Second Life News. Simulation of first life newspaper, pop stars ('avatar star') and lifestyle ('Second LifeStyle') are also booming. Newspapers are freely available as downloadable PDF files in newsstands.

Transportation
The low gravity in the virtual space enables residents to fly (in addition to walking, running and jumping). For longer distance, you have the choice of teleporting. Tools like motorbike, car, aeroplane, yacht and hot air balloon are not transportation machines that you can't live without, but gaming experiences. The only congestion in Second Life happens with servers and bandwidth.

Religion
Churches and the sacred buddhist venues have become targets of adventure or game, some are even used for erotic business. Religious symbols and rituals are both subjected to entertainment purpose. All these manifest modern people's abandoning traditional religious belief.

Public organization
Many public organizations and spaces are exploring this virtual world. Museums of art, science and technology, planetarium, aquarium and library are built, the United Nations and nature-protection, AIDS-fighting organizations are also trying to extend beyond the real world. The digital realization of these institutions has enriched and completed the social function of Second Life.

Vocation
More than 90 vocations have matured in Second Life, including journalist, secretary, DJ, janitor, flower farmer, dancer, sex worker, gambler, salesperson and other service provider, as well as voluntary social worker, police and priest. Business owners would also build pay-to-use objects such as dance machine and couch. Chinese residents begin to write Chinese tutorial and primer, as well as producing the Chinese version of the client programme. How to make money in Second Life is apparently one of the most discussed topics.

Public Space
Jürgen Habermas once said that the development of modern media had destroyed the traditional public spaces, people are deprived of real spaces in which public topics can be discussed in a rational fashion. Likewise, just as urbanization has put rural community in danger, the internet is deconstructing the real life stickiness between people. The birth of Second Life reclaimed concepts such as public spaces and urban landscape, and restored the spaces in which people can have the good old physical contact.

Friendship
In the centre of the Second Life virtual network is the simple action of 'adding friends'. Traditional public spaces such as salon and café have been revitalized by the need to meet these new friends, who, along with relatives and group members, regain visibility in the virtual spaces. The voice chatting feature and the various models of behaviour manage to extend the socialize manner of the real life, and the potentially lucrative virtual economics also needs the support of this 'friendship effect'.

Individual
When you spend half of your time dealing with, entertaining and socializing in the virtual world, the boundary between the virtual and the real starts to blur. According to observers, human beings in the future will shuffle between the two worlds and identities, striving to keep themselves from schizophrenia. The chain of social connection will be gradually shifted to the virtual society in the future.

Recreation
The notion of recreation is perfectly manifested in Second Life: the magnificent natural landscape and vacation spots helped to produce countless 'flâneur'. To some extent, the virtual landscape has shortened the distance between human beings and mother nature, as well as the opportunity and fantasy of breaking away from the relations of production of the real life.

Community
The entering of various kinds of groups and organizations, including those born within the metaverse, maintains the order and balance of Second Life. Every large community can be considered a country, with the fundamental rule being that the resident-elected government can never take full control of the server.

Virtual soundscape
The sound in Second Life consists of mostly music. Land owners play music live in the virtual spaces and expand online radio into 3D theatres. Shut these music down and you'll hear in most places the system sound of the Second Life client programme, the sound of wind, footstep, insect and ocean waves, as well as sonic fragments uploaded by residents. Together, these short, looping, cheap electronica mono snippets comprise the basic sonic system of the virtual world. They are, to some extent, the projection of the emotion, memory and imagination of real world soundscape in the residents' subconsciousness. Here the visual, spatial and emotional dimension of the real world is replicated in the virtual one, which nevertheless lacks the ability to generate sound. An organic sonic environment is mission impossible. Absent at the other end of the keyboard is fresh air - the essential embryo of life and sound.



Text by Cao Fei, Zafka, Fang Zheng.

posted by jeuce  2007-05-23 03:50 |  permalink  |  edit | comments?(2) | trackback(0)


The Economist 本期的封面    -[人文 | culture]
tag:经济

American's fear for China 是本期 The Economist 杂志的封面。中国经济的急速膨胀已经是近年国际最热点话题了,美国为首的资本主义联盟国家害怕中国的产业垄断,在他们“大国危机”的哲学之下,对中国贸易实行了不少制裁。

你们认为the economist杂志使用这个熊猫盼盼如同king kong般登上帝国大厦的封面怎么样?你觉得美国对中国的“大国危机“言论是肆意,还是真正担忧?是出自对自身的保护,还是为了全球经济更健康的发展和对劳工的保护?而美国和欧盟对中国贸易的制裁呢?你们又有什么看法?

请随便留言谈谈你的看法。

posted by jeuce  2007-05-22 17:35 |  permalink  |  edit | comments?(7) | trackback(0)


alter ego - by robbie cooper exhibtion    -[第二人生 | second life]

自从我玩second life以来,我blog的浏览量和评论量都显示出大幅度下滑的趋势。由于我的pc再度瘫痪,我已经放弃了使用msn。如今,日日夜夜在second life里造车造马,开派对,搞群众势力,勾结外国友人。

所以一些很好心的fans对我忠告,劝戒我回到现实世界来。谢谢你们!但是对不起,我一不为浏览量而“勃”(blog);二在现实世界中鬼混多年,看破世俗纷扰,厌倦男女情仇。所以现实世界对我无妙趣可言,体验足已。阿门~ (30%玩笑,70%真话,然而这其中的真假重要么?什么是真?什么是假?虚拟和真实早就互换了位置,只是你自己没发觉罢了。)

今天我去看了一个展览,说明全部写在图片上了。有兴趣的在5月27号之前自己去体验

 

 

 

 

posted by jeuce  2007-05-22 16:28 |  permalink  |  edit | comments?(5) | trackback(0)


两首诗    -[情愫 | emotions]

《一》

我在夜里吃药
治疗失眠 头痛 和感冒
偶尔抒情
也会兴致勃发买些漂亮的小玩意
文化 宗教 和历史
被卡通化 全球化 模拟化
成为无处不在的图像 和声音
给人们一种
“[现实]不再那么残酷”
的幻觉
而拟写生活情诗的人
是巴黎,纽约,米兰那些boutique店的老板
“你喜欢COMME des GARÇONS么”
“哦,我也是”

《二》

我梦见
回到你家的那天
天很蓝 云很厚 风很大
太阳刺眼
就象今天一样

posted by jeuce  2007-05-22 13:40 |  permalink  |  edit | comments?(1) | trackback(0)


simulation [拟像] - 谈玉仪    -[哲学 | philosophy]

对simulation [拟像]的概念,希腊哲学家柏拉图(Plato)在《理想国》书中有论,这种本质论述的哲学观点认为艺术的层次低下,因其模仿以大自然为范本的[理想],如人类所制止的器具,可谓理型的模仿,即拟仿,而艺术品则为再次的拟仿,可谓拟仿物。Gilles Deleuze在其《拟像与古代哲学》("The Simulacrum and Ancient Philosophy")论文中驳斥柏拉图(Plato)在《理想国》中以抽象的理想为最高层次的艺术境界。相反的,他认为本质与表象之间不再有先后奴属的关系,因应新时代的美学要求, [拟像]的地位提高。相同的,Jean Baudrillardzai在《拟仿物与拟像》(Simulacra and Simulation)中提出,真实与模仿之间的辩证已无意义,拟像与真实也不再是一对一的对应关系。[拟像]的世界才识真实的世界,甚至可以透过拟像修改符号意义,而逆向操作改变现实世界:

所有的系统将变的轻飘虚浮,它再也没有自身,而是个巨大无比的拟仿物。并不是非真实,而是拟仿。也就是说,在那个不会被打断的,没有指涉也没有疆域线的环圈之内,它并非和真实作交换,而是和自己打交道。

简约的说,Jean Baudrillardzai的[拟像]已非原创的概念,它本身就是复制的复制,成为纯粹的拟仿。因此,质问[真实]的意义显得不合时宜,而[再现](representation)所界定的真/伪及主体/客体的分野也因而显得毫无意义。

而后现代主义概念创始人之一的Fredric Jameson也在《后现代主义》(Postmodernism)书中指出,拟像是后现代社会的文化主流,而这后现代文化强化了泛政治化及商品化的文化逻辑。他特别指出Jean Baudrillardzai[拟像]世界中原物不存在的事实:

[拟像是指相同的复制品,但是其原物不曾存在。在拟像文化诞生的社会里,交换价值已被普通化,致使使用价值的记忆被抹除]。此外,[拟像]还披挂着[瞒骗](concealment)或[掩饰](cover-up)的嫁妆。Jean Baudrillardzai以disney游乐园为例,解释一个慰藉纯真孩童建立的[拟像]世界,不仅无中生有,同时企图掩饰美国及全球幼稚化的现象。好比监狱,它让人忽略了整个世界就是一座监狱的残酷事实。

 

posted by jeuce  2007-05-21 17:35 |  permalink  |  edit | comments?(3) | trackback(0)


yokoso tokyo special    -[第二人生 | second life]

好棒,调动了一些SL的日本友人在温泉拍照,作为yokoso tokyo系列的一部分。除了aki,我和他们都是萍水相逢。大家都很配合的穿了我做的t-shirt。我是个内向的人,又有“工作狂”的倾向,所以平时闲聊完全不会。全部靠聪明,友好,又辣的aki,才得以认识这些人。

在语言交流非常困难的情况下能做成这样的事情,真的很感谢日本朋友们的友好。

Many thanks to my Second Life Japanese friends:
Atari
Suzuki
Zeak
Hisashi
& Aki

Thank you for wearing my t-shirts and co-perorations.

It was super cool!

另外今天china tracy给了我一个礼物,也是她参加威尼斯双年展china pavilion的一部分。大家也可以去相册里看一下。

 

posted by jeuce  2007-05-21 01:57 |  permalink  |  edit | comments?(0) | trackback(0)



共8页 第一页 上一页 1 2 3 4 5 6 7 8 下一页 最后一页